What are the classification of reports found under Gamification reports?
The various classifications under "Gamification" reports are:
- Points report - This report gives details of the points earned by users along with the activity and date of the activity for which points were earned.
- Leaderboard report - This report shows the leaderboard which you can configure for overall, monthly & annual leaderboard report.
- Winners report - Gives you the list of winners which can be configured for overall, monthly & annual.
Related Articles
What are the classification of reports found under Course reports?
Course Reports - This will consist of all the reports related to courses on the platform. The various course reports that can be accessed from the platform are: Course Progress report - You will be able to access data such as number of users assigned ...
What are the classification of reports found under Trend reports?
Trend reports gives the data for the previous month's trend in aspects such as: Monthly Active Learners - Gives the comparison of the monthly active learners for previous months Monthly Enrollments - Gives the number of enrollments for the previous ...
What are the various reports accessible under Gamification?
The various reports accessible under the Gamification reports are: Points Report - Gives the details of the points earned by users with details such as event, date & type of points for a learner. Leader Board Report - Shows the leaderboard based on ...
What are classification of the points under gamification?
The "Points" allotment in gamification is classified into 2 types, they are: Activity Points - Awarded when a certain enabled activity is done by the user/learner. Learning Points - Awarded when a certain progress is made by learner/user with respect ...
What is Gamification?
Applying gaming concepts like points, badges, levels and leaderboard to promote learner engagement is known as Gamification. Organizations need to have a sizable library of courses and number of learners in order to effectively use gamification.